/ AI · Games · Cinema · Systems

WORK

Resolved artifacts across four disciplines. The execution is the argument.

Extreme close-up of a generative AI interface on a dark monitor, amber and crimson data streams flowing across the screen, side-lit by a single low-temperature LED source, reflective glass surface catching the glow, editorial framing
Extreme close-up of a generative AI interface on a dark monitor, amber and crimson data streams flowing across the screen, side-lit by a single low-temperature LED source, reflective glass surface catching the glow, editorial framing
Hands gripping a game controller in a dark room, screen glow casting blue-white light across knuckles, shallow depth of field, rain streaks visible on a window behind, cinematic low-angle side-lit composition
Hands gripping a game controller in a dark room, screen glow casting blue-white light across knuckles, shallow depth of field, rain streaks visible on a window behind, cinematic low-angle side-lit composition
Empty cinematic film set at night, practical tungsten lighting raking across a rain-soaked concrete floor, camera dolly in foreground, deep shadows framing the scene, symmetrical wide shot with low horizon
Empty cinematic film set at night, practical tungsten lighting raking across a rain-soaked concrete floor, camera dolly in foreground, deep shadows framing the scene, symmetrical wide shot with low horizon
Digital installation in a dark gallery space, a large reflective floor panel catching projected crimson geometry, overhead shot, ambient light from a single LED strip at low color temperature, no people visible
Digital installation in a dark gallery space, a large reflective floor panel catching projected crimson geometry, overhead shot, ambient light from a single LED strip at low color temperature, no people visible
— AI Systems

Signal Architecture

A real-time generative AI pipeline built for a major entertainment studio. Procedural narrative logic rendered frame-by-frame under editorial constraints.

Delivered · 2024
— Interactive Games

Obsidian Protocol

A noir-paced interactive game with branching cinematic sequences. Every decision is edited like a cut — player agency as directorial grammar.

Delivered · 2024
— Cinema & Motion

Afterimage

Short-form cinematic production for a global media brand. Atmospheric side-lighting, practical sets, and a rendering pipeline that treated the grade as the script.

Delivered · 2023
— Creative Technology

Liminal Surface

A permanent digital installation for a Tokyo gallery. Reflective surfaces, real-time generative visuals, and atmospheric sound — authored as a single unified system.

Delivered · 2023
• Selected frames

The brief deserves a studio that holds it.

Selected briefs only. If the work above reads as evidence, open a conversation.